CUBEBACKGAMMON

Journal

The CUBE Backgammon journal

Try game plans on interactive boards, experiment with dice, explore the game’s culture and read how we test the coach’s advice.

7 articles

Dice & probability

Count your chances, understand a streak and put a bad run in perspective.

Measuring luck and skill

How much of backgammon is luck? It depends who is playing

After a game, CUBE Backgammon shows the winner alongside estimates of who played better and whom the dice favoured. Building that analysis forces us to ask what separating luck from skill can actually mean in a single game.

Dice & probability · A pattern race

Two equally likely dice patterns, but one wins 35 times out of 36

We do occasionally think about something other than backgammon, as long as it still involves two dice. The puzzle below is about probability rather than backgammon strategy. “Double, double, non-double” and “non-double, double, double” are equally likely in three preselected rolls. Keep rolling until either appears, however, and the second pattern wins with probability 35/36.

Backgammon dice · 1/2

The 36 rolls behind every game

A little dice counting helps with hits, getting off the bar and deciding how much risk to take.

Backgammon dice · 2/2

Three doubles in a row

A double is a one-in-six roll. So why does a run of them feel like something that happens far too often?

Making your own chances

Why good players seem to roll better dice

Two ways of playing the same 3–2 leave the same pip count, but different opportunities next turn. In our example, one arrangement lets 15 of the 36 rolls make a new point while keeping the existing ones; the other allows only five.

11 articles

Strategy & board reading

Find a plan and notice what a small change on the board can do.

What a simulation is allowed to know

Why seeing all four hands can mislead a bridge computer

Building a backgammon engine raises a tempting question: how much can you settle by simulating more games? Bridge, a game my grandfather played brilliantly, shows why a simulation must also respect what the player can know.

Learning the game

How long does it take to master backgammon?

Jeremy Bagai thought he had mastered backgammon within a week. Twelve years later, he published his own book correcting mistakes in five influential books he had learned from, written by authors such as Paul Magriel and Bill Robertie.

A rule that catches new players

Why you can’t always choose which die to play first

With a checker on the bar and a 6–1 to play, entering with the one can leave the six unusable. If the other order lets you play both dice, the rules require you to use it.

The score is part of the position

Why the match score can change your best backgammon move

At 0–0, a chance to win two or three points can be worth taking a small risk. At 6–6 in a match to seven, one point already wins the match. The same board can call for a different move.

Choosing a plan as the game changes

Backgammon strategy: when to attack, block or run

Your opponent makes an anchor, and the checker you wanted to attack is suddenly protected. Follow that change on the board, then explore when to attack, block, run or wait.

Strategy · The doubling cube

The cube and the games you haven’t played yet

Taking a double can put the whole match on one position, while passing leaves another route through the games that follow. A small bear-off example shows how those chances compare.

Reading the board

167: how to tell who’s ahead in the race

You don’t need to count fifteen checkers one by one. A few familiar groups can tell you how much ground each player has left to cover.

7 articles

Inside CUBE Backgammon

How we build the coach, test its advice and measure its playing strength.

The estimate behind a move

Equity: how a backgammon engine puts a value on a position

Our backgammon engine cannot follow every possible game to its ending. It needs a useful estimate of what each unfinished position is worth, so it can compare the moves that lead there. That estimate is at the centre of its decisions.

Inside CUBE Backgammon · Randomness

Does the app cheat? How CUBE Backgammon generates its dice

For an ordinary computer match, CUBE Backgammon generates the dice sequence from a random starting value before the first roll. After the match, you can reproduce the sequence and check that the recorded rolls match it.

Inside CUBE Backgammon · A benchmark correction

How a subtle bug skewed our backgammon engine test

To check whether a development version of CUBE Backgammon chose better moves, we asked Open Sage, another backgammon engine, to evaluate them. On half the positions, our code supplied the wrong player to roll and distorted the comparison.

Inside CUBE Backgammon · Playing strength

How strong is CUBE Backgammon’s engine?

Our tests against GNU Backgammon provide evidence about CUBE Backgammon’s checker play. Here is what those results show and what we would need to compare the engine with professional players.

7 articles

Culture & history

The words, places and traditions that travel with the game.

Chance and self-play

How dice helped a computer learn backgammon

The dice that frustrate backgammon players also helped an early neural network learn the game. They carried its practice games into new positions, giving a program playing against itself more varied experience.

The opponent who follows a rule

Why blackjack can be calculated without predicting your opponent

When we compare moves in CUBE Backgammon, we need to consider both future dice and an opponent who chooses how to use them. Blackjack keeps the uncertain cards but fixes the dealer’s behaviour, which changes the calculation considerably.

Computers and the opening roll

How computers rewrote backgammon’s opening moves

In the 1990s, computers transformed how people played backgammon, a game with centuries of history. Programs that could simulate thousands of games prompted leading players to rethink long-established advice, even about the opening moves.

Zeno at the tables

Emperor Zeno’s bad roll, reconstructed from a poem

A poem records a Byzantine emperor rolling 2, 5 and 6 and ending up with eight exposed checkers. Reconstructing the position shows how the roll forced him to break all three of his pairs.

A game beneath the sea

A backgammon set in the Mary Rose carpenter’s cabin

When archaeologists excavated the Mary Rose, an English warship from Henry VIII’s navy that sank in 1545, they found a backgammon set among the tools in its carpenter’s cabin.

A bowl of matches beside the board

When backgammon players counted doubles with matchsticks

Some players in the backgammon boom of the 1920s and 1930s tracked doubles with ordinary matchsticks. Period guides show why they needed to agree on what each match meant, while a 1930 advertisement offers a more compact solution.

The language around the board

Why some backgammon players call the dice in Persian

Some backgammon players in the Arab world and Turkey call the dice with words inherited from Persian, sometimes mixed with Turkish. A six and a five make a particularly good example.